Not quite as a ready as a replacement for Second Life part #1 8/12/15

KitelyProfile#2_002 I am concerned with the possible future direction of virtual worlds. With the eight hundred pound gorilla in the room and its possible future combined with the direction of project Sansar I worry. So I’m looking for a replacement for Second Life.

Of the virtual worlds out there what I call the chat worlds were out. Essentially all they are is a dancing chat board and I want more than that. What are left are inworldz, Philip Rosedale’s High Fidelity, and Kitely.

Inworldz is SL like and the people are very friendly. When I created my testing avatar I was pleasantly surprised how there were mentors there to help new residents get started.

Since I’ve spent so long in SL and inworldz is almost identical I didn’t need help with moving around or the other basics so the mentor actually took me to places I could get skins and clothes. I didn’t want to look like a newbie.

 After buying a few clothes and hair I went to a friend’s house and transferred my avatar’s measurements from SL to my inworldz self. Then I went exploring inworldz.

Sadly once you got beyond the welcome area socially inworldz felt like Second Life did in 2005 minus the grifters. I sure don’t miss doing battle with grifters or testosterone soaked teen aged boys. That also means that during daytime hours there was no one around. Since my day time hours are free because I took early retirement from my physical life career that is a big negative.

Technically the state of mesh was about like SL was when mesh was first introduced. Developers were all doing their own thing. I got an unexpected surprise. I found some shoes I liked so I bought them then I realized you had to also buy the designer’s mesh feet to wear them. While I liked that style I wasn’t crazy about that designers other shoes. So I really had to pay once for the shoes plus I had to buy a set of feet that cost as much as the shoes. 😦

An advantage for developers is that it doesn’t cost extra to upload a file from your computer. Land is also much cheaper than Second Life. So I toyed with the idea of developing in inworldz then importing it into Second Life.

Is this the death of SL?

I’d heard mention of possible problems with SL’s terms of service so I looked in more detail at Second Life’s TOS. What I saw I DID NOT like. The TOS is that long document of dense legalize you say you agree to but probably never really read. There I came across the following “you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and sell, re-sell or sublicense”. I am not a lawyer but when I translate the legalese that sounds very much like, “If you bring anything in to SL you are granting to the company that runs Second Life the rights to do anything with it they want”. That lack of respect for user’s rights sure doesn’t inspire confidence in ever bringing things to sell into Second Life. It also reinforces the idea that it was time to leave Second Life.

Continued tomorrow on this blog…

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