Part of Wednesday I spent time trying out High Fidelity. I continue to be impressed!
In some ways it has the potential to become what is really the next generation of Second Life (SL). This makes sense since Philip Rosedale who started SL now leads High Fidelity. He understands what is needed in virtual worlds.
There is even a simple builder right now in the basic program. I’m not an accomplished
builder in Second Life (SL). I’ll stack a few prims or move trees around landscape.
This will seem very familiar to SL users there are even the equivalent of “prims” you can make and move around. Naturally, these primitives are more complicated than the basic SL ones since you can do things with them such as throw them around. If you want to create more complicated things, like the Tea House in the background, the tools are there to bring things into High Fidelity from more sophisticated graphics programs such as Blender.
Something that bothered me when I tried out Sansar was the inability to fly. After years in SL I was used to flying in my virtual world so I missed it.
In High Fidelity you can fly!
Another thing that bothered me was the inability to sit in Sansar. For a virtual world (set of experiences) aimed at education or a place to have meeting that seems basic.
Well you can sit in High Fidelity.
I’m amazed by the size of the land you start with for free. I’m used to dealing with a few hundred or maybe something around 4 kilo meters but a cube 30 thousand meters on a side!
Wow wow wow
This is only Day 2 of my exploration of High Fidelity but I am impressed. There is lots of help available on the Internet and you will need it if you are a refugee from SL like I am. Some things are the same but others are very different.
Some of the help is technical but (https://youtu.be/nynIu071Xo4) there is even a general talk show put on by High Fidelity employees available on YouTube.
I can’t help thinking maybe this is what the nonexistent SL 2.0 would have looked like. True, it’s not there yet but maybe! Something else I feel is that I’m at least a small cog in the development of High Fidelity and I haven’t felt that since I started in SL twelve years ago. I haven’t even used my Oculus yet. Maybe I will find a use for that thing that is gathering dust under a cloth by my desk.
High Fidelity is worth a look or several looks and I’ll keep looking.
I first tried the High Fidelity worlds in late 2014 and really didn’t like it. Using it was way too technical and there really wasn’t any social aspect to it. On Monday I heard Philip Rosedale’s discussion with Draxtor
(https://draxfiles.com/2017/10/15/show-158/ The trick is getting beyond the endlessly repeating introductory music thing don’t really get started until 28 minutes into the video.)
and liked what I heard. About how user driven and inclusive High Fidelity was.
So, I decided to try it again. Yes, it is still too technically involved even for an old geek like me to use it without considering a lot of options and there is not enough of a population to be very social right now. But when I started using High Fidelity I was pleasantly surprised.
No, it’s scenic graphics are not as refined right now as the other VR experience. But it does not have the baggage and dictatorial control of the company behind it either and besides you can sit down with a better looking avatar.
It is open source and not only does it run on Windows but on Mac and Linux (note this Ocraflota) also. Something that I’ve noticed is that there is a concern for use by disabled users and right now and not some vapor ware in the future. It reminds me of the early days of SL when the users had a more important role in the development of that world.
BTW while my avatar pictured above is not up to the mesh avatars standards of SL yet. But I could change from the stick figure default avatar to that one within two hours of first logging on and it was free.