If you haven’t heard Linden Lab’s latest bone headed move to abuse its users it is against SL icon Strawberry Singh. The second life user that fills in the gaps for new SL users that LL can’t or won’t.
While I am not a lawyer and am unqualified to make a legal opinion I can say LL’s actions are stupid in the extreme.
The best description I’ve seen is on New World Notes at http://nwn.blogs.com/nwn/2017/12/second-life-youtube-infringement-ip-trademark-claims-strawberry-singh-1.html
This may be the straw that broke the camel’s back for me. I have been watching LL’s stupidity for twelve years and they go from one disaster to another. Never missing a chance to make a stupid move to denigrate the people who keep them financially alive.
Currently for personal reasons I am on “vacation” from SL and only logging in about once a month. Now I’m thinking I should make that “vacation” permanent and extend it to Linden Lab’s Sansar also!
Part of Wednesday I spent time trying out High Fidelity. I continue to be impressed!
In some ways it has the potential to become what is really the next generation of Second Life (SL). This makes sense since Philip Rosedale who started SL now leads High Fidelity. He understands what is needed in virtual worlds.
There is even a simple builder right now in the basic program. I’m not an accomplished
builder in Second Life (SL). I’ll stack a few prims or move trees around landscape.
This will seem very familiar to SL users there are even the equivalent of “prims” you can make and move around. Naturally, these primitives are more complicated than the basic SL ones since you can do things with them such as throw them around. If you want to create more complicated things, like the Tea House in the background, the tools are there to bring things into High Fidelity from more sophisticated graphics programs such as Blender.
Something that bothered me when I tried out Sansar was the inability to fly. After years in SL I was used to flying in my virtual world so I missed it.
In High Fidelity you can fly!
Another thing that bothered me was the inability to sit in Sansar. For a virtual world (set of experiences) aimed at education or a place to have meeting that seems basic.
Well you can sit in High Fidelity.
I’m amazed by the size of the land you start with for free. I’m used to dealing with a few hundred or maybe something around 4 kilo meters but a cube 30 thousand meters on a side!
Wow wow wow
This is only Day 2 of my exploration of High Fidelity but I am impressed. There is lots of help available on the Internet and you will need it if you are a refugee from SL like I am. Some things are the same but others are very different.
Some of the help is technical but (https://youtu.be/nynIu071Xo4) there is even a general talk show put on by High Fidelity employees available on YouTube.
I can’t help thinking maybe this is what the nonexistent SL 2.0 would have looked like. True, it’s not there yet but maybe! Something else I feel is that I’m at least a small cog in the development of High Fidelity and I haven’t felt that since I started in SL twelve years ago. I haven’t even used my Oculus yet. Maybe I will find a use for that thing that is gathering dust under a cloth by my desk.
High Fidelity is worth a look or several looks and I’ll keep looking.
I first tried the High Fidelity worlds in late 2014 and really didn’t like it. Using it was way too technical and there really wasn’t any social aspect to it. On Monday I heard Philip Rosedale’s discussion with Draxtor
(https://draxfiles.com/2017/10/15/show-158/ The trick is getting beyond the endlessly repeating introductory music thing don’t really get started until 28 minutes into the video.)
and liked what I heard. About how user driven and inclusive High Fidelity was.
So, I decided to try it again. Yes, it is still too technically involved even for an old geek like me to use it without considering a lot of options and there is not enough of a population to be very social right now. But when I started using High Fidelity I was pleasantly surprised.
No, it’s scenic graphics are not as refined right now as the other VR experience. But it does not have the baggage and dictatorial control of the company behind it either and besides you can sit down with a better looking avatar.
It is open source and not only does it run on Windows but on Mac and Linux (note this Ocraflota) also. Something that I’ve noticed is that there is a concern for use by disabled users and right now and not some vapor ware in the future. It reminds me of the early days of SL when the users had a more important role in the development of that world.
BTW while my avatar pictured above is not up to the mesh avatars standards of SL yet. But I could change from the stick figure default avatar to that one within two hours of first logging on and it was free.
Strawberry Singh put out a challenge to post seven facts about your Second Life. I thought this was interesting project so here are seven facts about Willow Dion.
- Fact #1 Since I joined SL in 2005 I think I’ve always had a “premium account”. I’m not sure but I don’t think there was what is now called a free account back then. If there was I started paying for my account within a few days. Since I found friends and started having fun within a few days.
- Fact#2 One of those friends, Bob, is older than SL. He was part of the beta test of Second Life and has a rez day of April 2003 and SL’s birthday is June 2003.
- Fact #3 Bob and I had daily or almost daily help sessions for newbies during the latter part of 2005. He would do the more technical help sessions and I would have the “fun” part by having a pool party and showing people how to dance, turn their music on, and other fun tips. I was really addicted and one day I danced for eight hours. We had these sessions twice a day, one for Europeans and one for the Americans. Eventually I burned out.
- Fact #4 When I joined you could pick your first name. But you could only use a last name from a limited number of choices that Linden Lab gave you. So, I became Willow Dion.
- Fact #5 During my time in SL I took an almost two-year vacation where I would just log in once a month. During the time I was gone mesh clothing got good. It was so different I had to learn to get dressed all over again.
- Fact #6 It took me nine years to find my husband. Since we celebrated our third anniversary the past summer good things come to those who wait even in SL.
- Fact #7 After some initial experimenting I have stayed with the same basic shape I made until January of this year. Except when I was expecting our daughter and I made appropriate changes. I tried the first mesh bodies and heads but didn’t like them because they were not me. When Bento heads became available I tried them with the Maitreya body. I modified my shape so the combination looks like an improved me. Now I have a mesh body and head I like and doubt I’ll make many changes unless something spectacular comes along.
There have been some changes in Sansar after six weeks. Now you can add more and even buy attachments and even some clothing. But there is still very little to do except look around unless you are what LL calls an experience creator and have some expertise in external software.
There is more to do in VR mode (I can do both desktop and VR modes.) but it’s still not much unless you enjoy throwing things or re-stacking blocks. It seems like my approximately month between Sansar visits is more than adequate. While there are some changes there aren’t that many.
Things are looking up for dancing since they say you can now stream music into Sansar. It will be a while before the first DJ’s because the only “dancing” is waving your arms around in VR.
I’ve heard talk that something that is done in another virtual world is you can attach sensors to your legs and your avatar can follow your dance moves. Frankly LL I think this is a bad idea for Sansar. Besides I gotten good at office chair dancing.
When Sansar first opened its beta product to any users, I said it seemed more like an alpha product. If I mentioned the basic thing missing like the ability to sit or the lack of in world building tools. Most of the responses had, “It’s early days yet.”
It was early days a year ago! NOT after three years of development from a company that claimed an advantage it had was its experience with virtual worlds. Let see the virtual world of Second Life has been open fourteen years. Did LL just ignore all that experience.
I live far enough inland that when it gets here Irma just supposed to be a category 1 hurricane. Which will hopefully just mean just knocked down trees and power lines. I usually pay my rent on Monday but that will be just when Irma is supposed to hit here. So, I realized Saturday morning I better go ahead a pay it.
I hope I won’t be out of this virtual world long. I may even try to get on with my laptop just to say hello. I’m keeping my phone, laptop, and iPad all charged up.