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High Fidelity-it’s worth a try.

hifi-snap-by-Willow_hf-on-2017-10-16_22-47-12 lowrez

I first tried the High Fidelity worlds in late 2014 and really didn’t like it. Using it was way too technical and there really wasn’t any social aspect to it.  On Monday I heard Philip Rosedale’s discussion with Draxtor

(https://draxfiles.com/2017/10/15/show-158/ The trick is getting beyond the endlessly repeating introductory music thing don’t really get started until 28 minutes into the video.)

and liked what I heard. About how user driven and inclusive High Fidelity was.

So, I decided to try it again. Yes, it is still too technically involved even for an old geek like me to use it without considering a lot of options and there is not enough of a population to be very social right now. But when I started using High Fidelity I was pleasantly surprised.

No, it’s scenic graphics are not as refined right now as the other VR experience. But it does not have the baggage and dictatorial control of the company behind it either and besides you can sit down with a better looking avatar.

It is open source and not only does it run on Windows but on Mac and Linux (note this Ocraflota) also. Something that I’ve noticed is that there is a concern for use by disabled users and right now and not some vapor ware in the future. It reminds me of the early days of SL when the users had a more important role in the development of that world.

BTW while my avatar pictured above is not up to the mesh avatars standards of SL yet. But I could change from the stick figure default avatar to that one within two hours of first logging on and it was free.